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MICROSOFTFOUNDATION CLASS LIBRARY: OpenGL
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AppWizard hascreated this OpenGL application for you. This application
not onlydemonstrates the basics of using the Microsoft Foundation classes
but is also astarting point for writing your application.
This filecontains a summary of what you will find in each of the files that
make up yourOpenGL application.
OpenGL.dsp
This file (the project file) containsinformation at the project level and
is used to build a single project orsubproject. Other users can share the
project (.dsp) file, but they should exportthe makefiles locally.
OpenGL.h
This is the main header file for theapplication. It includes other
project specific headers (includingResource.h) and declares the
COpenGLApp application class.
OpenGL.cpp
This is the main application source file thatcontains the application
class COpenGLApp.
OpenGL.rc
This is a listing of all of the MicrosoftWindows resources that the
program uses. It includes the icons, bitmaps, and cursorsthat are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
OpenGL.clw
This file contains information used byClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and editmessage maps and dialog data
maps and to create prototype memberfunctions.
resOpenGL.ico
This is an icon file, which is used as theapplication's icon. This
icon is included by the main resource fileOpenGL.rc.
resOpenGL.rc2
Thisfile contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editableby
the resource editor in this file.
OpenGL.reg
This is an example .REG file that shows youthe kind of registration
settings the framework will set for you. You can use this as a .REG
file to go along with your application orjust delete it and rely
on the default RegisterShellFileTypesregistration.
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For the mainframe window:
MainFrm.h,MainFrm.cpp
These files contain the frame classCMainFrame, which is derived from
CFrameWnd and controls all SDI framefeatures.
resToolbar.bmp
This bitmap file is used to create tiledimages for the toolbar.
The initial toolbar and status bar areconstructed in the CMainFrame
class. Edit this toolbar bitmap using theresource editor, and
update the IDR_MAINFRAME TOOLBAR array inOpenGL.rc to add
toolbar buttons.
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AppWizard createsone document type and one view:
OpenGLDoc.h,OpenGLDoc.cpp — the document
These files contain your COpenGLDocclass. Edit these files to
add your special document data and toimplement file saving and loading
(via COpenGLDoc::Serialize).
OpenGLView.h,OpenGLView.cpp — the view of the document
These files contain your COpenGLView class.
COpenGLView objects are used to viewCOpenGLDoc objects.
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Other standardfiles:
StdAfx.h,StdAfx.cpp
These files are used to build a precompiledheader (PCH) file
named OpenGL.pch and a precompiled typesfile named StdAfx.obj.
Resource.h
This is the standard header file, whichdefines new resource IDs.
Microsoft Visual C++ reads and updates thisfile.
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Other notes:
AppWizard uses«TODO:» to indicate parts of the source code you
should add to orcustomize.
If yourapplication uses MFC in a shared DLL, and your application is
in a languageother than the operating system's current language, you
will need to copythe corresponding localized resources MFC42XXX.DLL
from theMicrosoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it tobe MFCLOC.DLL. («XXX» standsfor the language abbreviation.
For example,MFC42DEU.DLL contains resources translated to German.) If you
don't do this,some of the UI elements of your application will remain in the
language of theoperating system.
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